I am now Wild Magic Barb 4 and having a blast. Draw a second and place it on the right side of the scales. When you rage, you unleash a torrent of. This can be mitigated a bit if the druid can get the Insignia of claws that is found in HotDQ. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. The Barbarian subclasses in Baldur’s Gate 3 all offer their own unique benefits and playstyle. Wild magic Barbarian issue BUGS Maybe a bug, maybe I’m stupid, idk but I really tried to solve this myself and can’t. This is a disambiguation page, which links to similarly named articles. Effect. Big Greataxe upclose. Sorcerers can trigger surges off every leveled spell (and. While it may not seem like much, I can’t emphasize enough just how much better the barbarian at the table will feel by having some way to contribute to. All it boils down to is you get one random ability then play the. These include Wildheart, Berserker, and Wild Magic. 8 INT, 12 WIS, 10 CHA. Wild Magic barbarian builds in D&D 5e suit variant human and custom lineage as well as any other build. Very effective damage dealer and tank. A great package, and very simple to build and play successfully. Level 2: Barbarian **Level 3: Barbarian - Berserker -> Bear Heart (**OH, and I think for Bear Heart Barbarian, Dual Wielding may be the best option to go, so you can keep healing every turn with Unrelenting Ferocity and. Additionally, a fun house rule that I'm also using is that every time you roll for a Wild Magic surge, if you don't get a 1, the DC goes up by one. We're currently level 6, but the moment the Warlock hits level 7, she will no longer have any spell slots of 3rd level or lower. Druids often evoke almost primeval imagery, not unlike the Barbarian class. How to Play as a Wild Magic Barbarian in BG3? The Wild Magic subclass in Baldur's Gate 3 adds an element of unpredictability and wonder to spellcasting, making it a captivating and enjoyable experience for players, with its chaotic nature and random magical effects, playing as a Wild Magic Sorcerer offers a fun and thrilling journey. However, while the connection to the forces of. Several of those have some in-line dice rolls. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. When going into a Rage, the Wild Magic Barbarian rolls from the Wild Magic Chart and a random effect is given to the Rage. He wanted a class that was more chaotic and unpredictable. I have planned a Wild Magic Barbarian, and shown it to my DM and he questions some phrasing for the Wild Surge feature. A barbarian exposed to this realm feel s emotions powerfully and magic saturates their body. Wild Magic Barbarian 5e. I made Lae'zel into a wild magic barb all the way to level 12 and was terribly unimpressed by the start of Act 2. Additionally, a fun house rule that I'm also using is that every time you roll for a Wild Magic surge, if you don't get a 1, the DC goes up by one. When a barbarian who follows this path rages, it is a. Kick In The Door by Justine Cruz . A number of times equal to your Proficiency bonus per day, you may do any combination of the following: Activate a Wild Magic surge when one may happen naturally to roll a 1d6, granting +1/2/3 on 2/4/6 or -0/1/2 on 1/3/5 to Spell save DC. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. When you choise this path at level 3, the magical energy roiling inside you sometimes erupts from you. Its my favorite subclass. No subclass really interacts with any of the racial abilities in any direct way. Which makes the berserker subclass most ideal for a reliable progress. There are also a lot of homebrew wild magic charts out there; I have found several, so ask if you want them. Also I don’t think lucky does anything for surges. Once you do so, you must take a long rest before you use this feature again. However, the best feature of this subclass is found at sixth level. The Path of Wild Magic gives D&D 5e Barbarians the opportunity to add spellcasting to their rage-induced slicing and hammering, just without any of the finesse of a typical wizard or sorcerer. This one is a massive rework of the previously seen Wild Soul Barbarian. Wild Surge: When you enter a rage, roll 1d8 and 1d4. Wild Surge. A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. Wild Magic is a subclass of Barbarian. Paladin is known to be the best crit-fisher of any class, that's why features that give the Paladin increased "fishing" are. And if you don't hit that the DC becomes 3, and so on and so forth. Maybe Larian buffed it) Level 1: Barbarian. Barbarian. Random Powell June 14, 2023. Wild Magic is a subclass of Barbarian. Dragonborn is the best race choice for the Sorcerer Build in Baldur’s Gate 3 because they have two unique dragon features with breath weapons dealing damage and extra resistance. Wild Magic could refer to the following similar entries: Wild Magic (Barbarian Subclass) Here is this weird one you could try on for size if you are interested in dipping into a Casting class. very fun. Best Wild Magic Barbarian Build for Baldur's Gate 3. 5) Path of the Beast. In this case, my players acquired a cursed magic item, a coin, that has a bond to chromatic dragons. 5 At 17, warlock baseline is 4d10+20+4d6 = 56 Proposed barbarian does 52. For the most part. But, from the complaints I’ve read about the class, Path of Wild Magic doesn’t scale great at higher levels. Take the. #2. 0662 Caster can't use magic items for one turn after casting a spell . Rage: Wild Magic is one of the initial Class Actions of Wild Magic, a Barbarian subclass. ago. Druids are masters of nature and primeval magics, capable. For Barbarians, the only official way of casting "spells" is as a wild magic barbarian, and even then it's not casting but just wacky stuff when raging. And lastly, there Wild Magic Barbarian. You’re normally a mischievous person of whimsy, but you get upset, things can get crazy. If I go wild magic barb I'm gonna be a Tiefliath - a Goliath with an infernal bloodline. Here is a playtest option for that feature: the Path of the Wild Soul. hawtgawbage • 3 mo. Path of the Wild Soul . d100. The amount of increased crit chance is too much & too high. While Zealots only have one feature for damage, Divine Fury, this feature scales well with Barbarian levels. I'm wanting to go mostly Barbarian to get all of their abilities,. Barbarian Primal Paths. Path of the Wild Soul . He laughs as he charges toward the frost giant who dared poach his people’s elk herd. Dragonborn is the best race choice for the Sorcerer Build in Baldur’s Gate 3 because they have two unique dragon features with breath weapons dealing damage and extra resistance. I’m planning on making a WM barb and I want to multiclass because I think. Even so, there’s a brand new subclass. 661. Due to the lingering fractures left by the war between Geb and Nex—and their extensive use of metamagic, wellsprings, and other destabilizing amplifiers—the Mana Wastes act as a massive but broken. influence people. But, my DM was using a homebrew chart, which drastically reduced the chances of my murdering my party, while increasing. A warforged barb who is a damaged golem with a massive crack running down from his shoulder across his chest. #3 Jan 1, 2022. Now in terms of when to multiclass I would go 5 Barbarian to get Extra Attack then go 3 Fighter and finish off rest of campaign leveling Barbarian. Baldur's Gate 3 features the Barbarian class with three powerful subclasses, The deadly and frenzied Berserker, and the Animal Channeling Wildheart, and the Wild Magic Barbarian. You roll a D20 without any bonuses against a DC of 20, meaning you have a ~5% to trigger a Wild Magic Surge when casting a Level 1 Spell or higher. Barbarians’ primary ability is Strength, with a Hit Dice of 1d12. Unstable Backlash Tips & Notes. I suggest bumping the damage dealing features up by 1 damage die on every subclass. of 1st level or higher, an additional effect might occur. Basically most dialogues are:Without a doubt, the best dwarf subrace for a barbarian is the hill dwarf. Wild Magic Barbarian feels too vanilla. The whole fun about wild magic (to me anyways) is the straight up randomness that occurs. Wild magic sorcerer is pretty meh compared to the other subclasses as well. Four levels into Barbarian. This revision tweaks the subclass's features. Wild Magic Barbarian. Wild Magic. you can respec so just try multiclassing and if it sucks go back, you cant go wrong with a pure barbarian. Divine Smite will be fun with your Sorcerer spell slots. Wild Magic Barbarian PSA: It is not a meme subclass. Wildheart is not very good imo, although there are some half decent ones. See Also: Best Feats for Wild Magic Barbarian. I am looking at the Wild Magic Barbarian's Bolster Magic class feature. The Path of Wild Magic infuses the Barbarian with unpredictable magical energies. The Multiclass requires a hefty investment in both classes to really come together for the concept. "RPGBOT" Kamstra November 3, 2023 Introduction Barbarians are all about getting angry, dealing damage, and shrugging off enemy’s attacks. . Barbarian until 5th lvl. Wild Magic Surge. After that, every turn would trigger something entirely different. That’s pretty fantastic, and the Barbarian can even work with casters to return spell slots if they’d prefer. [1] Upon choosing this path at level 3, a Fundamental Chaos barbarian can choose to deal extra damage on an attack with a chaos burst. Though not the most optimal choice for a Barbarian subclass, Wild Magic provides a fun and unpredictable gameplay experience. Originally posted by sevensided: the Path of Wild Magic. These barbarians have been transformed by the dense ancient magics of the Feywild. I would recommend the Zealot Barbarian for the extra 1d6 + half your barbarian lvl. The YouTuber Bone Wizard has a video on buffing some of the weaker Barbarian subclasses to bring them all up to the better ones. 7) Path of the Zealot. The subclass uses your bonus action and reactions to do it's abilities and gives you 1d6 damage in return. Playing a Wild Magic Barbarian in a two-player party, with the other PC being an Undead Warlock. r/3d6. 0659 Caster can't use magic for 1d4 rounds after being wounded . Ancestral Guardian – Ancestral Guardians revere their ancestors, using ancestral guardian spirits for aid. . An interesting spell slot retrieval ability. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression,. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. Builds. Unfortunately, most of your archetype is focused on a d8 table of random magical effects that don’t scale as your Barbarian level increases. This. You need barbarian 3 for the bear totem primal path but otherwise you are correct :) . A Hunter-Gatherer Nomad Outlander Wood Elf Totem Warrior is a very thematic roleplaying barbarian of the wild, equipped with a hardened wooden shield one can start level 1 with an AC (using Standard Array or Point Buy) of 17 and if they take. If you roll a 1 or 20, roll 1d100 on the [Class] s Wild Magic Surge table to create a random. Wild Magic (Barbarian Subclass) The wild influence of magic has transformed you, suffusing you with arcane power that churns within you, waiting to be released. Stone’s Endurance adds the Barbarian’s already impressive ability to withstand damage. The main issue with Wild Magic Barbarian is the scaling of the damage features. Magic Awareness. Going full wild magic barbarian to about level 10 is amazing she can spam her wild magic effects multiple times,I like grabbing one level in fighter and their though u could grab another level into fighter if you can somehow get the chance for action surge,but I don't do that quite yet the extra attack and bonus weapon damage is good enough The Wild Magic Barbarian is a subclass for those who seek to empower their martial prowess with the magic of the more chaotic realms. Wild Surge: Also at level 3, whenever the Barbarian Rages, roll a d8 on the Wild Surge table as the magic in their blood produces random effects. The wild magic surges seems the dmg should scale more maybe double at tier 3. They have proficiency with Daggers, Quarterstaves, and Light Crossbows. ago. Enter a Rage that releases all the magic roiling inside you, causing a random magical effect. The new addition to everyone’s favorite rage monster looks like Wizards wanted another try at sorcerer’s Wild Magic origin. even in support terms the ancestral guardian's shield will scale with levels but you pixies and tentacles will stay. by Prince Phantom. It's not technically rolling, but does produce randomised results in the correct range. Dungeons & Dragons provides infinite opportunities for clever and innovative character builds, including intriguing multiclass builds that feed incredibly well off one another. This will ensure your character is strong and you can grasp the fundamentals in the meantime (level 5 is a milestone for. Action Surge. Attacking twice with Reckless Attack, if we’re following fundamental math, we will apply that damage 98. So in order to use that part of the. TLDR: Wild Magic Barbarian looks fun. D&D5E: WILD MAGIC BARBARIAN GUIDE we talk about the enigmatic wild magic BarbarianSupport us on patreonlegion for. ago. These magic-suffused barbarians walk the Path of Wild Magic. Wild Surge Barbarian Revised | GM Binder. The d8 decides the school of magic and the d4 the trigger condition. 0663 Caster can't use magic items that contain gold. . The Third Barbarian subclass, Wild Magic, allows them to add a touch of chaos to their Rage. However Wild Soul 6/ Clockwork Sorcerer X would be a much MUCH better Barbarian/Sorcerer multiclass. In the grid below, you’ll find each Surge’s name, the effect, and how many turns each lasts. You can select any Warlock or Paladin you like, but these are common choices. This guide delves. My barbarian had the cursed flail that you lost control of you don’t hit something every turn, and when raging against the spider matriarch and phase spiders, Karlach got teleport every turn. Sample Path: 5 Levels in Barb -> 1 Level in Wiz -> 6 Levels in Barb. . Advertisement. #2. Magic Awareness is basically paladin’s Divine Sense for magic, like a hybrid of it and Detect Magic. Wild Magic. What Is Wild Magic Barbarian In BG3? The Wild Magic is a subclass of Barbarian in Baldur’s Gate 3. Still, if you want Wild Magic as a barbarian, check out the Path of the Wild Soul subclass in Unearthed Arcana. A Baldur's Gate 3 datamine has revealed the existence of a non-PHB (non-player's Handbook) subclass in the form of a Wild Magic Barbarian. IcicleTheHybrid. The Brute subclass gives you an extra 1d4 damage on all attack rolls, and that increases to a 1d6 at 10th lvl. Wild Magic Barbarian (14) / Eloquence Bard (6) Berserker, Wild Magic, and Wildheart are three Barbarian subclasses, and this guide explores the best Barbarian subclass choice in Baldur’s Gate 3 (BG3). The Wild Magic build for the Barbarian class combines sheer brauns with some magic from the Sorcerer in Baldur's Gate 3. Changing up you wild magic barbarian. Keeping in mind that barbarians already can’t cast spells while they’re raging, the 2nd-level War Magic feature fits perfectly, since it allows you to gain a +2 to AC or a +4 on a saving throw as a reaction, provided that you. While you can do it, you won’t see the same kind of synergy that you would experience with classes that. A lot of reviews about this subclass online describes it as "weird" and "unpredictable" (well no ****, Sherlock - it's a 'Wild Magic' Barbarian!) and people generally say the same about the 'Wild Magic'. It’s an incredibly odd utility build that may be more powerful than the table appears…Wild Magic. Mostly for thematic reasons. Not unlike the Path of Wild Magic, the Barbarian Path of the Storm Herald has the ability to tap into the primal magical energies of the world to bolster their strength with powerful magic. My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. The Path of the Fundamental Chaos is the barbarian subclass of Ashton Greymoore. Now to read the 1000 effects. ago. A Savage Collection. Or maybe you hit a guy with an axe real hard, took his book real hard, and now doodle in it (real hard!) from time to time10th-level Path of Wild Sorcery feature Your unpredictable magic lashes out to protect you. Also, if you move at least 10 feet in a straight line immediately before. Take Wild Magic Barbarian to 6, 7, or 8. The Barbarian's rage feature states that, " If you are able to cast spells, you can't cast them or concentrate on them while raging. Wild Magic is a Subclass of Sorcerer in Baldur's Gate 3. Source: Tasha's Cauldron of Everything. Tales From the Tall Grass Kickstart. However, it is still a. Although, despite Half-Orcs’ advantages in intelligence and control with their temper, they are vulnerable to emotions. When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. Wild Surge: Also at level 3, whenever the Barbarian Rages, roll a d8 on the Wild Surge table as the magic in their blood produces random effects. These magic-suffused barbarians walk the Path of Wild Magic. except that a different Path Barbarian gets it every time they rage, and you can never count on having it when you need it, vs getting it when. Wild Magic in Baldur’s Gate is defined by random effects, both in the game and The Forgotten Realms TTRPG scenario. For Wild Heart Barbarians, you’ll be able to choose your Bestial Heart. BG3 High Damage Wild Magic Barbarian Build. Sorcerer wild magic is just fueled by their magic sometimes going haywire, which naturally can result in all sorts of effects that can be devastating or amusing but harmless. The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Description . In Baldur's Gate 3, the Barbarian will have 3 Subclasses to choose from: the Path of the Berserker, the Path of the Wildheart, and the Path of Wild Magic. ago. Wild Magic Sorcerers have the potential for unpredictable magical effects, adding a unique twist to your barbarian’s abilities. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). I checked my”spell book” it’s nothing there, I select to filter. It is a more defensive barbarian, but most would say it is ultimately "better" to have an offensive one, and I'd agree. 15+2/14/14/8/12+1/8 and rather than take Resilient Wis at level 8 just dip Peace 1 for Emboldening Bond and a couple extra rituals or non-concentration spells. Your CON effects your Wild Surge stuff for Barb. It is implied to be connected to dunamancy, as Ashton's head injury was healed with, among other things, a Potion of Possibility. 03Wild Magic Barbarian isn't really famous for being unfun, useless, or lacking anything. With some magic up their sleeve, a barbarian might be able to contribute more to the adventuring day outside of fighting. I've made some. And having access to magic while out of rage can be a lifesaver. Berserker already gets advantage on most unique Intimidation options. 6) Path of Wild Magic. As much fun as Wild Magic Barbarian sounds, If your DM would allow it, there is a Giant-inspired path in the latest Unearthed Arcana that specialises in throwing weapons. For example, the table for the Wand of Wonder is about 50% negative. He carries a sword that looks like it weighs more than he does. The only thing I can think of is figuring out what your group is missing and finding a way to work your rage into that thing. Ready for more. Tides of Chaos (Level 1) Also at level 1, the Wild Magic Sorcerer is so attuned to the elements of chaos and chance that they can manipulate those forces around them. Eladrin will allow me to roll for my season every morning and his teleportation trait works while raging. Barbarian Subclass. Revised Homebrew Wild Magic Surge System. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. ago. Most RPG Barbarians are your typical muscle characters, beefy fighters who trash everything around them, but that’s not the case in the Far Realms. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. The effects are formidable. The amulet of health is one of two entries on this list that are widely considered staple or classic barbarian items. Take the Wild Magic Sorcerer for example . If your DM lets you use custom lineage, you could use that with a 16 STR and pump CON to 16 at level 4. But im sure mod's will re introduce all of the effect's we had from the old games :)Level 3. Wild Magic. They pair so elegantly from both a mechanical and flavorful standpoint! Barbarians rely on Strength and Con. This guide will provide an overview of this powerful class, including Barbarian subclass options,. At level 3, Wild Magic Barbarians will always trigger a random Wild Magic effect when they use Rage. This subclass lets you tap into the wild magic of the Feywild with your rage and get benefits like armor class bonus, spell slots recovery, and new effects. These Barbarians get their. They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields. But the only thing the light property does is allow you to two weapon fight. Add a Comment. Barbarian – Wild Magic. Unlike the wild magic sorcerer, however, a Wild Magic barbarian isn’t going to have a 1-in-50 chance of blowing themselves and their entire party to. If you want a bit better Wild Magic Barbarian subclass, there are two different recommendations I'll put forward for homebrew, depending on your DM. Today we get weird by introducing the Wild Magic Barbarian. " This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw. Magic infuses one weapon of your choice that you are holding. Level 2: Barbarian **Level 3: Barbarian - Berserker -> Bear Heart (**OH, and I think for Bear Heart Barbarian, Dual Wielding may be the best option to go, so you can keep healing every turn with Unrelenting Ferocity and attacking with bonus action offhand attack. Selecting the right subclass in Baldur’s Gate 3 is a pivotal decision that can significantly shape your character’s abilities and role within the game world. And have a neat duel nature aspect to it too! Also Wild Soul 6/ ANY Warlock X would be a solid build as well. Wild Magic . Take tavern brawler. Barbarians are all about hitting things. The Wild Magic subclass is the great Barbarian subclass that can deal a lot of damage in a short amount of time and has the randomness that makes it a unique subclass in Baldur’s Gate 3. Tapping into the power of untamed magical energy, Wild Magic Barbarians trade certainty for intensity. To anyone who tried the wild magic barbarian subclass, any suggestions for how to build the character throughout my gameplay? I was initially intrigued by the Multiclass Barb/Druid build but there seem to be some incompatibilities between wild shape and rage (lack of bonus and strict order of casting mainly), so I was curious about trying a pure wild. Wild Magic. "RPGBOT" Kamstra November 3, 2023 Introduction Barbarians are all about getting angry, dealing damage, and shrugging off enemy’s attacks. The wild magic table for this subclass differs substantially, as well. You can check out the Wild Magic Feature section of our Baldur’s Gate 3 Wiki to see possible effects that occur. As an action, you can detect the. The Path of Wild Magic is the subclass for someone who likes the idea of a DnD Sorcerer but doesn’t want to play a squishy spellcaster. Anyway, I really like Wild Magic sorcerer. If you must go 2+ levels in Wizard, pick the Divination School because Portent is always a good feature. Thanks to your orc blood, you have superior vision in dark and dim conditions. Aug 16 @ 7:08am Wild magic is a ton of fun if you like the randomness of D&D, Wildheart has the most options, Berserker is great for. Part of it reads that the barbarian can confer the following benefit: Roll a d3. The Barbarian isn’t a spellcaster and remains a simple yet effective. Barbarians’ 5e Rage prevents you from casting or keeping your concentration on any spell before it is thrown. Guaranteed to piss off your DM. . even in support terms the ancestral guardian's shield will scale with levels but you pixies and tentacles will stay. The standby of a two level dip into fighter for action surge, second wind, and a fighting style are just as good with Wild magic as they are with any barbarian. Notes & Tips go here . Open menu Open navigation Go to Reddit Home. Best Race Choice Sorcerer Build. A more exotic approach woul be to use the deviant feats from Dark Archive. Properties Cost: Bonus action + Rage Charge Details: Range: Self Magical Effects Build 1: Berserker X, Battlemaster 4 (you could go Champion, but on PnP it's not so good. Here is a playtest option for that feature: the Path of the Wild Soul. He laughs as he charges toward the frost giant who dared poach his people’s elk herd. Total damage of 39. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Sorcerer Levels (6-7): Multiclass into Wild Magic Sorcerer. See Also: Best Feats for Wild Magic Barbarian 3rd Level: Magic Awareness and Wild Surge. This is the main feature of the subclass and contains most of its power budget. Your actions can unleash surges of untamed magic. Champion 11/Wild Magic Sorcerer 1 This is the least flavourful option but I was thinking of a way to cast Shield and Wild Magic Sorc also enables Great Weapon Master crit-fishing with Tides of Chaos. Undead are immune to death effects, Disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, Poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). It’s not like Gunslinger where for the longest time people thought it was the only option for a. Gain an additional action this turn. This unique subclass introduced in Tasha's Cauldron of Everything gives all kinds of new potentia. Valoruchiha • 3 yr. Half-orcs raised among orcs and willing to live out their lives among them are usually evil. HP: 12 + CON modifier base, 7 + CON modifier per level. Darkvision can be pretty nice. I would suggest you stick with WM Barbarian until level 6. You’re normally a mischievous person of whimsy, but you get upset, things can get crazy. Like other Baldur’s Gate 3 classes, each subclass offers unique. Not in this game. But in retrospect it was the d100 Wild Magic table that I loved about being a Wild Magic Sorcerer. Warlock level 3 means Pact Boon. Amulet of health. Weapon Infusion. It won't be random, but it could add the magic flavor to this character that you're looking for. 5Requirements: Sorcerer Wild Magic Subclass. I’m playing a Wild Magic Barbarian (level 3) in a new campaign with some friends. Faerie. Four levels into Barbarian. In contrast to the sorcerer's options, most of the Wild Magic Barbarian options focus on momentary damage bursts which trigger whenever you rage. Wild Magic Barbarian. I wrote a whole breakdown of Wild Magic Sorcerer/Barbarian build before I realized that it's also a Wild Magic Barbarian. They have proficiency with Daggers, Quarterstaves, and Light Crossbows. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. Barbarian Levels (5-6): Start as a Barbarian to access Frenzy and Extra Attack for melee prowess. Paladin has access to fiery and thunderous smites, but that’s only two types of elemental damage. After Barbarian, take 2 levels in Paladin to get Divine Smite along with a Fighting Style and enough healing to get allies off of the ground. ## Barbarian Subclass ### Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. For this build go with a Half Orc Bear Totem Warrior Barbarian multiclassing into Circle of the Moon Druid. She gets additional health with the Barbarian’s massive HP per level. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. The Shouting Fencer: Barbarian 7/Rogue 5. Speaking of inconsistency, Wild Magic is the Barbarian’s answer to their puny Sorcerer cousins. The wild magic barbarian is empowered by the same natural magic as the wild magic sorcerer. (Note this class is unavailable in EA and all info. Best Race, Background, Abilities, Equipment. 5) Bolt of Light: Same as above and now the DC use your Constitution (before was charisma for some reason). By Ali. 3. Wild Magic and fey are strongly associated. Barbarian: The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. Given my name ( Random ), it’s a little surprising how long it took me to get to this subclass, but here we are. Revised Homebrew Wild Magic Surge. . Read a full review of the Wild Magic Barbarian here. The Wild Magic Barbarian is all about using the magic of the Feywild to unleash arcane effects that you don’t quite have control over.